#010 · 10 August 2026
5 opportunities this week, including a medieval shawm tune that comes back as electronica and a Chao Garden-style pet sim
Also: an original score for a 1997-set crime thriller, and ninety seconds of music that completes an arena combat demo.
An eight-minute short set in 1500s Germany wants one melody written twice: once for shawm, tabor and drone, then again with the same tune riding unchanged on top of driving electronics. A 1997 crime thriller from a named production company needs an original score delivered by the end of February. A gamecube-era pet sim has written out its BPM ranges and instrument palettes mode by mode, with the Chao Garden named as the reference point. Elsewhere: ninety seconds of arena-combat music to finish a demo, and an unpaid visual novel jam that splits any prize money with the people who made it. Of the 259 new listings I read this week, 239 came from CastingCall.club. Eight named a rate, from $20 to $350; three of those had already run here, and none of the other five made it.
Indie
Independent filmmaker (r/composer) · £200 for both arrangements · Remote · Short film (8 min) · No deadline stated
The brief asks for one melody and then asks it to do two jobs: eight bars of modal German dance tune written as if it were 1500, scored first for shawm or pipe with tabor and drone, then set again under driving electronic production with the shawm playing it unchanged on top. It has to be audibly the same tune, and the filmmaker says that doubling matters structurally in the film. £200 for both arrangements is modest and the listing says so outright, but the project is self-funded, payment is on delivery, and the narration audio and a rough cut come with the job so the writing is to picture.
Closed
Four Vultures · Pay provided, rate TBD · On location, L.A. · Short film (10 min) · Closes September 17
A named production company and a background-checked producer, on their first job posted to Mandy, hiring an original cinematic score for a ten-minute crime thriller set in 1997, in which an ageing mob boss interrogates three men in a New York warehouse while a woman arrives to collect a twenty-year-old debt. The schedule runs long and is stated up front: the film shoots in L.A. in late September or early October, picture lock is estimated for mid-to-late January, and final score delivery is needed by the end of February. Pay is marked as provided with the amount based on experience and qualifications, so get the figure settled before committing to a job that runs into next year.
Closed
Independent developer (r/gameDevClassifieds) · Paid, rate not stated · Remote · Video game · No deadline stated
The most specific brief in this issue, and specific in the way that saves a composer guesswork: four to seven tracks across four game modes, each with a target BPM range, a one-word feel and a named instrument palette — music box, marimba, flute and soft pads for the main scene at 90–105, brass and organ for the arena at 145–155. The reference point is the Chao Garden sub-game from the Sonic Adventure series, and the developer wants that soft childlike wonder carried across every mode without it becoming a copy-paste. AI is ruled out, gameplay footage and reference tracks are offered up front, and the ask is a portfolio and a rate sheet rather than a fixed fee, so name your own number.
Closed
Independent developer (r/gameDevClassifieds) · Paid, rate not stated · Remote · Video game · No deadline stated
The smallest brief here and the clearest about being small: roughly ninety seconds of music in total, one minute for the main gameplay and a short menu loop derived from it, enough to complete a demo. The tone wanted is upbeat otherworldly arena combat that does not take itself too seriously, with a sense of skill, precision, fun and randomness. No rate is attached and the only route in is a Discord message, so treat the first contact as the place to establish both the fee and whether the work continues past the demo.
Closed
Collaborative
Specter of You (CastingCall.club) · Unpaid; credit and a share of any jam prize money · Remote · Visual novel · Closes September 5
Unpaid, and unusually precise about what unpaid means here: six tracks, primarily acoustic guitar and piano, written inside September for the Spooktober visual novel jam, on a 30–40,000-word LGBTQ+ furry horror game about five college students who lose a friend on an arctic expedition. Everyone is credited in the game and on its page, the developer is paying for the Steam release out of pocket, and if the game ranks in the jam the prize money is divided between the roles. That is a bounded month of work with a finished, published credit at the end of it, which is the version of unpaid worth considering.
Closed
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