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Curated scoring opportunities for film, TV, and game composers

Every listing here was read and chosen for an issue of ComposerWire. This page holds the ones still within their stated window; the rest are in the archive.

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Professional

Lead Audio Designer — Reality Games

Reality Games · Paid, rate not stated · Kraków (in-office) · Full-time staff role, mobile game · No deadline stated

Reality Games is hiring a full-time Lead Audio Designer, headed in the listing as Senior Sound Composer, to create the soundtrack for a location-based mobile game. The work runs from ambient loops and iconic motifs to seasonal and event music and music for around 150 property categories such as cafés, airports, stadiums and museums, and includes helping to set up the studio's first in-house sound lab. It asks for 2+ years composing music or designing sound for games, F2P mobile preferred, and comfort across jazz, trap, lo-fi, epic orchestral and electronic. The posting rules out freelance, contract and remote work and gives no salary, so ask for the range early.

Music Producer, Creative — Sony Music

Sony Music · $76,600–$109,400 per year · Santa Monica, CA · Full-time · No deadline stated

Bleeding Fingers Music wants a producer to procure and produce music for film, television and video games from conception to final delivery: developing briefs with composers, giving them detailed production notes and reviewing submissions. It is a producer's post, working alongside composers, but it prefers experience in film scoring or working with media composers, and fluency in a DAW such as Pro Tools, Logic Pro or Ableton Live. It requires three or more years in music production, audio engineering or a related field, is based in Santa Monica, needs authorisation to work in the US, and asks for flexibility to work evenings or weekends.

Composer — biographical feature documentary

Preston Booth, Director (Facebook) · $8,000 all in · Location not stated · Feature documentary (~90 min) · Composer signed mid-October

Whoever makes the shortlist is paid to score a short scene before the final choice, and the director says plainly they are not asking anybody to work for free. The film is a picture-locked biographical documentary of about 90 minutes on an engineer and inventor, with music under most of it; the director is thinking piano, guitar and some strings, would rather build it from a handful of themes developed across the film than 90 minutes of separate cues, and has a temp score to share. $8,000 is all in, including any players you bring, against a spotting session in late October, a main draft on 12 December and final stems on 5 January, and the bar is at least one completed feature or a good handful of finished shorts.

Music Research Specialist — Disney Music Group

Disney Music Group · $61,800–$79,800 per year · Burbank, CA — on site Monday to Thursday · Full-time · No deadline stated

This is not a composing job, but it runs on knowledge experienced composers use in their own work. The posting requires working knowledge of music publishing, performing rights, licensing and production and post-production for film, television and streaming. It prefers musical experience or the ability to recognise and distinguish musical elements, and some DAW experience. The role creates and finalises music cue sheets for productions from Disney's studios, researched from composer agreements, music licenses, PRO databases and music library portals. The bar most composers will need to check is two or more years of cue sheet preparation, along with experience of cue sheet software such as Soundmouse or RapidCue. The post is on site four days a week, with Fridays remote.

Audio Engineer — SciPlay

SciPlay · Paid, rate not stated · Cedar Falls, IA, USA · Full-time · No deadline stated

SciPlay, a Light & Wonder subsidiary making social casino and casual games, lists this as an audio engineer role, but the posting describes a sound designer. The immediate priority, and where success is measured most closely, is converting existing Light & Wonder slot machine audio for SciPlay's platforms. Original music and sound effects for slot machines, casino apps and promotional material are described as a smaller part of the role today, set to grow as conversion skills are established. It asks for professional experience in sound design and music composition, plus hands-on FMOD, at an intermediate level of 2–5 years. The posting is tagged on-site and gives no salary figure.

Indie

Composer — 'The Mirror of Malevolence' (Chapter One)

Jared Ditman (CastingCall.club) · $1,500 flat · Location not stated · Marionette and shadow-puppet fantasy film · No deadline stated

A dark fantasy pilot told entirely with marionettes and shadow puppetry, adapted from the director's upcoming middle-grade novel. The post says the film has played festivals and won five awards, Audience Choice and Best Animated Film among them. Before releasing it online, the director is exploring an alternate cut with an original score: twinkly, whimsical, dreamy and haunting, in orchestral and lullaby styles, built around a Mirror theme and a theme for its twelve-year-old orphan hero. A digitally produced orchestral score on virtual instruments is what is wanted, not a live orchestra. Ask for the running time before you weigh the $1,500 against it.

Composer — 'Hollow Point'

Steffanie Bradley, writer/director (Mandy.com) · US$500–US$800 flat · On location · Neo-noir short (10-page script) · Closes November 17

A ten-page neo-noir, Southern Gothic short that doubles as a proof of concept, aimed at festival submissions in 2027: an ex-assassin turned desert preacher is dragged back into a violent underworld after the cartel murders his estranged son. The music brief is for the main location, a neon upscale club, where the film needs score that gives a sense of club music without overpowering dialogue; dark synthwave and classical are the styles named. The writer-director is background-checked but has posted no previous jobs on Mandy, and the contract note says the rate is flexible by crew position, so the US$500–US$800 may move.

Composer — 'An Icey Tragedy'

ZMStudios (CastingCall.club) · $350 flat · Location not stated · Medieval walk-and-talk adventure game · No deadline stated

A medieval walk-and-talk adventure about a blue-haired psychopath called Icey, in which the player's choices decide who lives and dies; its developer has been working on it for two years. It wants about ten instrumental tracks of 30 seconds to a minute, for exploration and full scenes, easily loopable without driving the player insane, and rules out AI entirely. That is about $35 a track, thin for the scope, but stated up front.

Composer — 'Plan it Wrong'

Elka (CastingCall.club) · $250 flat · Location not stated · 2D animated short, student budget (~3 min) · Score by March 2027

A student-budget 2D comedy in which two alien real estate agents try to sell a planet to a wealthy guinea pig while its dangerous wildlife keeps getting in the way. The whole film is to be scored in a relaxing, cheerful beach-vacation mood with a playful cartoon sound, and Mickey Mousing closely synced to movement and comic timing. The score is expected by March 2027, depending on the production schedule. $250 is modest for a whole film timed this closely to the picture, but the film runs only about three minutes.

Composer — 'Pour Choices'

CelineS9 (CastingCall.club) · $250 flat · Location not stated · Animated short, student budget (~3:30) · Score around January

A student-budget animated short about a mischievous bartender who turns each customer's request into an absurd custom drink that sends them into a surreal fantasy. The score is a jazzy bar melody with a retro early-2000s cartoon vibe, shifting mood with each customer and fantasy sequence, with Mickey Mousing for actions and comedy beats. The director has attached an animatic with scratch voice acting and a rough music vibe as reference, and hopes to have the final score around January. $250 is modest for a whole-film score with this many mood shifts and sync points.

Composer — 'How To Be A Boy'

Supinfocom Rubika students (r/composer) · €400 · Location not stated · 3D animated graduation short (7 min) · Score draft due April 15

Final-year 3D animation students at Supinfocom Rubika are making a seven-minute graduation film about Cléo, an eight-year-old spending a dreadfully boring summer at her grandparents' in rural northern France. Her solution to doing whatever she wants is to become a boy. They want a composer comfortable with punk among other styles, available mainly from March to June, with a full first draft of the score due April 15 and the film releasing at the end of June. The €400 is the school's budget for the score, and selected candidates get an excerpt of the animatic to try a quick mock-up.

Composer — 'Swamp Roots'

Grayson (Crow) (CastingCall.club) · $350 flat · Location not stated · 2D animated student short (~3:30) · No deadline stated

A 2D student short told almost entirely in American Sign Language, in which Scarlett, grieving her recently deceased roommate, weighs whether to stay in or leave her conservative hometown. The score is a somber, cinematic soundtrack of about 3:40–3:50 that must help elevate the emotion of the signing as if it were spoken word, with Life Is Strange 1's instrumental soundtrack as the reference. A sound brief, a cue sheet and an animatic will be provided, the deliverable is a .wav export from any software, and the poster asks for a website or past sample tracks, preferably in a similar style.

Composer — 'Creatures of Habit'

Paige Williams (CastingCall.club) · $300 flat · Location not stated · Animated thesis film · No deadline stated

A Sheridan College 4th-year thesis film about a young nun fleeing the undead parishioners who rise from the ground of her abbey at night. It wants two tracks: a calm ambient piece for an old church or monastery, and an instrumental chase track timed to the animation. It is looking for two composers, or one whose portfolio fits both, so ask whether the $300 is per composer or covers both tracks. After a portfolio round, shortlisted applicants get a rough cut and are asked for a small sample, and the director expects heavy one-on-one contact for work-in-progress updates and edits.

Composer — Office Cleanup Co.

OverCookedWalrusMeat (r/gameDevClassifieds) · Paid, rate not stated · Location not stated · Casual cleaning game · Two tracks needed before November 15

Office Cleanup Co. is a casual game about picking up trash in an abandoned office building, with a Steam store page, and its solo developer wants three to four tracks of relaxing elevator and office music at two to three minutes each. At least two are needed before the demo releases on November 15. The post is tagged hiring and mentions a limited budget without naming a figure; it wants a portfolio linked in your first message and rules out AI.

Composer — ColorNise

Ejurwutdely (r/gameDevClassifieds) · Paid, rate not stated · Location not stated · Turn-based strategy game · Wanted within 2–3 weeks of October 8

ColorNise is a chess-like, turn-based strategy game whose pieces colour the board as they move, and the team wants three gameplay tracks, one for each game mode, within two to three weeks. They have already found sample tracks that match the vibe but do not feel fully consistent together. The post links the current menu music, which they feel most confident in, and one of the gameplay tracks. It is tagged paid with no figure given, so name yours in your first message.

Composer — 2D retro side-scroller

Double Team Studios (r/gameDevClassifieds) · Paid, rate not stated · Location not stated · 2D side-scrolling game · No deadline stated

Double Team Studios wants NES-inspired compositions with modern electronic production: melodies that can be hummed, energetic rhythms and bright, punchy instrumentation, with references running from Ninja Gaiden II, Mega Man 3 and Kirby's Adventure to La-Mulana and LukHash. It rules out strict NES soundfont recreation, ambient or orchestral scoring, melody-light tracks and AI. The number of tracks, their length and the budget are open, and it asks for your typical rate. An edit says the post has drawn a huge number of responses, and the studio asks applicants to point directly at the samples that match.

Composer — Vapor Drives

whokickmydog (r/gameDevClassifieds) · Paid, rate not stated · Location not stated · Narrative strategy game (demo) · No deadline stated

A solo developer wants four tracks of around three to four minutes for a demo of Vapor Drives, a narrative strategy game. The Homeworld soundtracks are the biggest inspiration, and the brief asks for middle-eastern influenced writing with subtle hints of modern R&B and electronic music, aiming for something lonely, vast, melancholic and deeply meditative. It is work-for-hire, and the post says only that the budget depends on your experience, so price the rights into your figure. Music made with AI is ruled out.

Score Composer — 'Blades of London'

S-Tier (Mandy.com) · £750 flat rate (no duration provided) · Remote · Crime mini-series (episode one of three) · Closes October 31

Set in a London where guns are fully outlawed and modern-day sword-wielders have become the top enforcers, this crime series wants a score that is tense, dark and atmospheric but can throw in rap, blues and jazz. Director Boris Steele is ID-checked with 33 jobs posted on Mandy, and on those credentials this would sit in Professional; £750 flat for episode one of three, with no running time given, is what holds it in Indie. It is in post-production with the work done remotely in October, and the IMDb credit listed under contract details is standard practice rather than an extra.

Composer — 'FUEGO'

Ava Blanco (CastingCall.club) · $400 flat · Location not stated · Animated short (4 min) · No deadline stated

A bright, campy 2D animated thesis film of four minutes, set in a modern country line-dancing bar. It follows an insecure girl whose two left feet set off a domino effect ending in a disco inferno and literal fire. The score is one well-defined job: modern country leaning into rock and possibly pop, built on guitar, bass and drums, delivered as wav and mp3 with stems. $400 flat for the soundtrack of a four-minute film is easy to weigh before you apply.

Music Composer / Sound Designer — Neant Survivors

PRS (r/gameDevClassifieds) · Paid, rate not stated · Location not stated · Survivors-like game (beta) · No deadline stated

An indie studio is commissioning original music and sound for the beta of Neant Survivors, a medieval-fantasy Survivors-like: two loopable menu tracks, one loopable gameplay track, weapon effects across blades, shots and impacts, and UI sounds. The post names no figure and asks for your rates, workflow and availability. The commission includes commercial usage rights: price them in rather than quoting for the files alone.

Composer — Luminaris

substrate-games (r/gameDevClassifieds) · Around $500–$600 · Location not stated · RTS game · No deadline stated

A minimalist RTS with a Steam page wants a dark, driving cyberpunk/synth loop of two to three minutes to replace its standard Pixabay track, for matches that run five to eight minutes from quiet build-up to full-scale chaos. The loop is built as four to six stems the developer fades in and out in Godot as the match heats up, and each has to hold up on its own, because players will often hear only the first one or two; the brief spells out delivery down to identical stem lengths starting on bar 1 and no clipping when everything plays at once. It starts with a small paid test of 30–60 seconds in three stems, and the developer is also open to a soundtrack revenue split or other arrangements.

Composer — 'Carnival' (animated thesis film)

Mirabelle Lapenna (CastingCall.club) · $250 flat · Location not stated · Animated short (3 min) · No deadline stated

A 2D animated thriller about two circus performers, made as a thesis film, paying $250 for about three minutes of original score plus music that can loop under the credits. The brief moves from gentle, melodic piano backstage to bright, bouncy circus fare in the sound of mechanical carnival music-makers, then turns mysterious, distorted and creepy as the story darkens. It is the only flat fee on CastingCall.club this week above $80, and scratch music is already in the animatic with a reference playlist linked.

Composer — Containment (animated series)

Frog Charlie Studios (r/composer) · Paid, rate not stated · Location not stated · Animated series · No deadline stated

An independent animated series of ten-plus episodes a season, averaging about 28 minutes each, wants a composer to establish its musical identity and score the scenes that need it rather than fill the runtime. The studio would rather pay per episode than set one fee for the season, each fee negotiated on the music an episode needs and the composer's experience, but it is still working out the budget and asks for your typical rates, so name your number early. Ownership and licensing are open to negotiation too, and the studio wants those terms settled before work begins, which is the right order.

Composer — Salamancy

Tapsteady (r/gameDevClassifieds) · $900–$1,200 · Location not stated · Puzzle game · No deadline stated

A solo developer with over a decade in games wants three tracks for an isometric puzzle game with a live Steam page: a title theme of two to two and a half minutes, a loopable gameplay theme of two and a half to three minutes, and a quieter menu variation drawn from one of them. The AI disclosure is the unusual part, and it is handled about as well as it can be. Suno was used for private exploration, the references are offered rather than imposed, and the final music must be human-created. $900–$1,200 covers those three tracks before any commitment to the full soundtrack, and if your usual rate sits somewhat above that, the brief asks you to get in touch anyway. It also asks the composer to bring their own ideas and settle what the game should sound like, which is more creative room than most briefs at this money give you.

Composer — 'While You Remain'

MrFaabry (r/INAT) · Paid, rate not stated, plus up to 5% revenue share · Location not stated · Visual novel · No deadline stated

Ten to twelve tracks of roughly one and a half to three minutes for a supernatural tragic romance visual novel, built on leitmotifs: the two leads get recognisable musical identities that gradually interact, combine and transform as their relationship develops. The developer has already released a commercial gothic visual novel on Steam, which is the track record this tier usually lacks, though they are explicit about being a solo developer rather than a funded studio. The offer is a paid amount per track or milestone with up to 5% revenue share on top, but no figure is named, so settle it early. Early production against a tentative late-2027 release, so this is a slow build rather than a deadline.

Composer — asymmetrical horror game (Roblox)

Reasonable_Car_5510 (r/gameDevClassifieds) · Paid, rate not stated · Location not stated · Video game (horror) · No deadline stated

An asymmetrical horror and survival game on Roblox in the Dead by Daylight mould, wanting chase themes plus lobby and menu music. The developer has basic menus and movement working and says plainly that writing music is beyond them, which is a more honest framing than most briefs at this end of the market manage. Payment is asserted but no figure is given and terms are handled by DM, so settle the number before you write anything.

Composer — 'Wildbrush'

Thorin_Dev (r/gameDevClassifieds) · Paid, rate not stated · Location not stated · Cozy game · No deadline stated

Wildbrush is a cozy game about painting nature back into a cursed forest, and it has a Steam store page. The developer wants someone to create its soundtrack and says plainly that generic cozy lo-fi is not what they want. They are drawn toward a warm, organic sound, with harp potentially one of the main instruments alongside soft woodwinds, strings, piano and natural textures. Ideally you have written for games, can work with real acoustic instruments or session musicians, and understand looping, stems and adaptive music. Send two or three tracks closest to the style rather than a whole portfolio, with your rates; the post names no figure.

Composer — dystopian narrative puzzle game

DriftstoneGames (r/gameDevClassifieds) · Paid, rate not stated · Location not stated · Narrative puzzle game · No deadline stated

Songs for a dark, foreboding narrative puzzle game with an important theme of hidden messages passed around in plain sight. The developer puts the likely commission at three or four songs of different lengths and loop requirements, possibly with short stings for gameplay milestones, but says the full scope is still being defined. They want someone ready to start soon, with availability over the next few months. No figure is given. Portfolios, availability and rates go by email, and DMs may be redirected there.

Composer — comedy short

Writer-director-producer (r/Filmmakers) · Paid, rate not stated · Location not stated · Short film · No deadline stated

A silly comedy short, the poster's first film, which has wrapped and just started editing. The director wants a composer in sooner rather than later because so much of comedic composition is based on timing and cues. The score will be playful and includes your own original arrangement of a public domain tune. The pay is a stipend, as it was for the cast and crew, and the post says upfront it will not be industry rates. It is an AI-free production.

Musician — Primal Kingdom (Lego Series) Phase 2

Alex Lynam · $25–$100 per track, by cue type · Remote · LEGO stop-motion series · Closes December 22

A TV-14 LEGO stop-motion survival horror series, self-financed, aiming at six weekly episodes for a 2028 release. It is unusually specific about what it pays for what: $75–$100 for a two-to-three-minute action cue, $50–$75 for a one-minute fanfare or main theme, and $25–$50 for three-to-four minutes of ambient score, with nine reference tracks linked and a brief asking for orchestral, cinematic writing that carries intense action and quieter emotional beats. The per-cue rates are modest, but they are itemised up front rather than left to be discovered after the first delivery.

Collaborative

Composer — 'STRUNG OUT' (working title)

FAMU International students (Facebook) · Unpaid · Remote · Romantic comedy/fantasy short on 16mm (8–10 min) · Shoots November 3–5

Three American students at FAMU International in Prague are shooting an 8–10 minute romantic comedy on 16mm, in which a young woman falls asleep in the bath after a disappointing Valentine's Day and Cupid gives her everything she thinks she wants, until it becomes far too much. The score starts playful and classically romantic and builds in pace and chaos as Cupid's gestures escalate to a wedding and babies, with Nat King Cole's "L-O-V-E" and Grieg's "In the Hall of the Mountain King" as references. There is also music in the action itself: Cupid serenades her on a lyre on screen. They would ideally like an unpaid collaborator in exchange for credit and portfolio material, but say they can discuss compensation and would rather hear from you than have the budget put you off.

Composer — Jack's Mighty Quest

LetSlow7202 (r/INAT) · Unpaid · Location not stated · Platformer / dungeon crawler (GameMaker) · No deadline stated

A hybrid platformer and top-down dungeon crawler in GameMaker that is moving past its placeholder audio. It wants two to three looping core tracks for the current build: a main menu theme, a top-down dungeon theme and a side-scrolling stage theme. Chiptune trackers such as FamiStudio, FamiTracker or Furnace suit the style, and the developer uses FamiStudio, so if you do too, you can trade .fms project files directly. It is unpaid, but the source code is public on GitHub, so you can judge the project before you commit.

Musician/Composer — 'Morn of Prince Lindworm'

SRStudios (CastingCall.club) · Unpaid · Location not stated · Animated short (~10 min) · No deadline stated

A hand-drawn 2D fantasy short of about ten minutes. A masked fae-halfling sent by the King to kill the Lindworm learns the dragon is the King's eldest son, cursed at birth, and sets out to end its carnage peacefully. The music runs from intense, fast-paced battle scenes to background music that is healing and uplifting, with three reference links in the post and free choice of software. It is unpaid, in early pre-production and due to be finished in April 2027: one for building a reel, not an income.

Music producer — 'Reverie'

Anora (CastingCall.club) · Unpaid · Location not stated · Adventure game · No deadline stated

Reverie is a story-driven adventure game set in 1920s England and inspired by Undertale and Deltarune: four children find a portal in the woods to a magical world being destroyed by giants born from dark magic. The brief already names four tracks, with more likely as development continues: an unsettling piece that feels slightly wrong without being scary, a general exploration theme, a 1920s town theme and a magical-world exploration theme. For the overall sound it points to acoustic guitar, piano and violins. It is unpaid; what it offers instead is a brief specific enough to write to from the first day.

Composer — 'Over Again'

Alex, producer (r/Filmmakers) · Unpaid (credit and reel use) · Location not stated · Short film (~15 min) · Festival masters due end of October

A roughly 15-minute narrative short about a struggling actor caught in the repetition of auditioning, performing, failing and trying again, already shot and edited with substantial student crews, and scored once against a rough cut by a composer whose effort the producer and director were not happy with. The new composer would shape the final musical identity with the director in time for festival masters at the end of October, a turnaround the producer admits is quick. It is unpaid, with on-screen credit and reel use; the producer wants part of a crowdfunding push to go to the finishing crew if it meets its goal, but says plainly that money not yet raised cannot be promised.